Learn a simple and easy-to-remember
workflow for walk cycles
that fuels creativity
Part 1: Base walk cycle
Learn how to animate a base walk cycle, the essential foundation for building a proper walk. Without it, you're navigating
without a GPS!
part 2: polish pass
Learn how to transform your base walk cycle into a polished, pro-level walk that looks and feels natural.
part 3: body tweaks
Learn how to refine body movements and make small tweaks to bring everything together, tightening the overall performance.
final animation
Confident Kid Walk Cycle
Course Details
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Course Details -
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56 In-Depth Lessons – Watch a real-time, 60 fps animation journey from start to finish—no previews or timelapses, so you experience each step as it unfolds.
Quad Start-Pose Method – Begin each walk cycle with this simple, effective starting approach.
Confident Kid Walk Cycle – Craft a polished, 30-frame, on-the-spot walk cycle with an easy, visual workflow that unlocks your creativity.
2 Pro-Level Animation Techniques – Master the industry-standard Layered and Straight Ahead methods, broken down for any skill level, adaptable across 3dsmax, Maya and Blender.
Pro Tips + Downloadable Project Files – Learn nuanced techniques to make characters feel alive, with project files included for hands-on practice.
The Blocks: John Rig – Rigged for 3dsmax, Maya and Blender, offering a consistent experience across all software.
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Animators of all levels! If walk cycles have been a challenge, this course is designed to deepen your understanding of walks and introduce you to a simple yet powerful workflow. This approach will not only make creating walk cycles easier but also equip you with a versatile skill that will be invaluable throughout your animation career.
From the instructor:
Jonathan Abenhaim
// Senior CG Animator
Passionate about CG animation, Jon specializes in breathing vibrant life into a diverse array of characters and elements, whether it's for AAA games, mobile games, TV shows or films. From bipeds and quadrupeds to creatures in fantasy realms, vehicles, mechs, robots, environments, cameras and more.
These are the courses I wish existed when I started my career in cg animation
Animating a walk cycle is no easy task, is it?
I still remember the stress and overwhelm of getting started… and I’m not even talking about making the walk cycle look good, which is already tough enough. I’m talking about, “where do I even start?” - Trust me the struggle is real. Over the years, through trial and error, I created a workflow that’s simple to follow, easy to remember and most importantly —reproducible. This approach has made animating walks fun and creatively fulfilling. It combines two advanced techniques—Straight Ahead and Layered Animation—but I designed my process to make these methods simple and easy to grasp. Trust me, mastering these is a game-changer for any animator.
The true beauty of this workflow? Its versatility. It works with any character in nearly any software, without needing fancy plugins or extra tools. I’ll be showing you exactly how it works by creating a walk cycle from start to finish in real time, with no timelapse. Walk cycles are a cornerstone across animation industries, from games to TV to film. They’re so much more than just movement—they represent personality, style, and the magic of bringing characters to life.
Get ready to experience walk cycles like never before!
IMBD & Game Credits:
Blue Beetle | Black Panther 2: Wakanda Forever | Stranger Things 4 | ASTARTES | The Kid Who Would Be King | Jurassic World: The Game | Outlast | Far Cry 3 | Halo 3 | Star Wars: Lethal Alliance | Prince of Persia: The Two Thrones | Prince of Persia: Warrior Within | Rainbow Six 3: Black Arrow | Discovery Channel’s Dinosaur Planet | Splinter Cell